A/D-first output
Results say exactly which in-game key to press: A or D.
Guided Mapping
Enter before and after pin positions; the tool detects Same and Opposite links.
Plate image reference
Use the image to match Plate 1, Plate 2, and the rest correctly.
No-mod workflow
Runs locally in your browser. No game files, save edits, or account.
How to lockpick in Gothic Remake
Gothic Remake lockpicking is not only about pressing left or right. Each visible plate can move other plates, so a good solution starts by mapping those interactions. This guide keeps the player view first: count the plates, record the current pin positions, test one plate safely, then solve the lock as A/D key steps.
Start here
New to Gothic Remake lockpicking? Follow these four steps.
- Count the plates and pick that number in step 1.
- Set each current pin position (1-7, where 4 is the center target).
- Test the suggested A or D key on one plate, then enter the after positions.
- Repeat for every plate, then press Solve.
Loads a solvable 5-plate example so you can see the A/D output right away.
In-game controls
- A = move the selected plate left
- D = move the selected plate right
- W / S = select another plate
- Save before each mapping test
We show keys, not visual pin direction.
0 Plate numbering reference

Reverse Plate Numbering switches the image and plate labels to match references that start from the inner/back plate. Click again to return to the default outer-to-inner order.
1 What do you see?
Supports 3–7 plates. Most Gothic Remake lockpicking puzzles appear to use 4–7. Each plate has 7 pin positions; position 4 is the center target.
Default path: use Guided Mapping below. If you already know the lock matrix, open Advanced settings and switch to Expert Matrix.
Advanced settings
Already know Same, Opp., or Gone for each plate? Switch to Expert Matrix.
2 Current pin positions
Click each plate's current pin position from 1 to 7. Position 4 is the center target. The UI uses 1–7; the algorithm internally converts them to -3..+3.
3 Guided Mapping
Follow the current plate only: save or reload, press one A/D key once, record the after positions, then map that plate.
3A. Test one plate
3B. After one key press
Enter what the lock looks like after that single key press. Do not solve yet; this only maps one row.
5 Safe A/D solution
When every plate is mapped, solve produces the in-game A/D sequence. Copy the steps or create a share link for Discord, Reddit, Steam, or a friend.
How Gothic Remake lockpicking works
The 1-minute version
- Each lock has 3-7 moving plates.
- Each plate has 7 pin positions.
- Position 4 is the center target.
- Moving one plate can move other plates.
- If a pin is pushed beyond position 1 or 7, the lockpick may break.
Why this guide shows A/D
The game moves the metal plate while you watch the pin hole, so visual direction can feel reversed. This guide and solver show the in-game key first: A or D.
Use Guided Mapping if you do not already know the Same/Opposite matrix.
About this Gothic Remake lockpicking guide
This fan-made guide is built for players searching Gothic Remake lockpicking, Gothic Remake lockpicking guide, and how to lockpick Gothic Remake. It uses an edge-safe solver that rejects moves which would push pins outside positions 1-7.
The tool runs locally in your browser. It does not upload your lock setup, require an account, install a mod, edit game files, or touch your save.
Last updated: 2026-06-22.
No-mod lockpicking alternative
Safe mapping checklist
- Save before each test so a broken pick costs nothing.
- Test one plate at a time.
- Press one key only once, then stop.
- Enter the after positions immediately.
- Reload before mapping the next plate.
FAQ
Do I need to test both A and D for each plate?
No. One safe key test is enough for each plate. If the recommended key is unsafe at an edge, reload and test the opposite key for that same plate.
Does this work for Gothic 1 Remake?
Yes. It is built for Gothic Remake / Gothic 1 Remake style lockpicking with moving plates, seven pin positions, and A/D controls.
What do Same, Opp., and Gone mean?
Same means the affected plate follows the same key effect. Opp. means it moves the opposite way. Gone marks a removed link and is treated as no effect.
Why not install a lockpicking mod?
A mod may change files or conflict with updates. This solver is a no-mod alternative that only gives A/D steps for the lock you see.
What if the solver says no solution?
Check whether every plate row is mapped, try reverse plate numbering, and re-test suspicious rows. Wrong Same/Opposite data is the most common cause.
Fan-made tool. Not affiliated with, endorsed by, or sponsored by Alkimia Interactive, THQ Nordic, or the Gothic Remake development team.
Quick checklist: gothic remake lockpicking
Use these gothic remake lockpicking checks when you want a safe no-mod path from visible plates to exact A/D key presses.
- gothic remake lockpicking setup.
- gothic remake lockpicking plate count.
- gothic remake lockpicking position check.
- gothic remake lockpicking safe mapping.
- gothic remake lockpicking A/D sequence.
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- gothic remake lockpicking chest attempt.
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- gothic remake lockpicking current positions.
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- gothic remake lockpicking Same relation.
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